pretty good for a start
I also made a game like this using completely Java as afinal project for my AP Comp Sci class.
One HUGE thing you need to do is to seperate the block into at least 5 or 6 sections.
[------][------][--|--][------][------]
<<<___<<____<>____>>____>>>
(tried to get it to line up)
If you notice when u hit the right side of the paddle when playing a "professional" version of Breakout, it moves a lot to the right, no matter which way the ball is going to begin with.
As you get closer to each side, make the ball's velocity move faster left or right.
heres part of my Java code:
if (rebound == true)
{
....if (xBall >=paddleLeft && xBall < paddleLeft + paddleLength/5
....xVelocity = -3
....else if (xBall >= paddleLeft + paddleLength/5 && xBall < paddleLeft*2/5
....xVelocity = -2
etc. etc. etc.
that way the ball is not bouncing in a predictable way and it is easier to control where the ball goes.
Im not sure how to convert it to AS or if it will work like that in AS but that should give u a general idea. If i find my Java version, would you like to have it? Spin me an email if u do.
2/5 PROTECTED
-root